Rust / 7 Days to Die

Once upon a time there was a game called Minecraft.  It was a game where you could mine, and then craft things out of the things that you mined.  So the name was appropriate, you see.  And I thought to myself “This is all I have ever wanted from a game.  Why did it take so fucking long for someone to make it?”  And then about 8000 other games tried to copy it and all of them fucked it up somehow, so I honestly am not sure why such a simple formula seems so hard to pull off.  Let me collect resources and use those resources to modify the world I am in, and ideally give me a purpose for doing so, and I will start throwing money at you.

Today I am going to compare and contrast two games we’ve tried recently: Rust, and 7 Days to Die.  Both are Early Access with similar themes of “scavenge to survive”, and both borrow somewhat from the Minecraft formula with resource collection and base building and cowering from zombies that want to wreck your shit. (Sort of.  I’ll explain soon.)
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