Atelier Totori (early impressions)

I think I heard about the Atelier games in a “recommend a game” thread where they started discussing games where you collect and craft things.  Someone said the Atelier games were all about collecting alchemy ingredients from plants and monsters and then crafting them into stuff, and it sounded like a perfect game for me.  Then I discovered my husband had already bought one ages ago and didn’t like it… so I gave it a whirl.

This game is really… what’s the word… “kawaii”?  I’m not one of those people who despite anime, but this is like, sickeningly cutesy.  The main character doesn’t walk from place to place, she prances.  Every character arc seems to be some variation of “Oh no I messed up!  Tee hee hee “sigh” *sweat drop*”.  It’s getting old real fast, I gotta say.  So it’s not really a mystery why my husband dropped it like a hot rock… but I decided to stick it out and see if I could plow past the “tutorial” introduction cutscenes and maybe make some character development happen.  I’ve gotten my level 3 badge now (so still not very far, but going somewhere) and I’m starting to fear that maybe they’re not tutorial cutscenes.  Maybe this is the game.  :/

I’m really enjoying the base gameplay so far.  It’s pretty much as advertised: walk somewhere, collect flowers, beat up monsters and take their shit, then go home and mix them together.  You can take requests to create or clobber something then report back for cash, which you can then use to buy new recipes.  Creating/clobbering results in exp which makes you more successful at more advanced attempts.  It’s your standard addictive treadmill gameplay and it’s exactly what I was in the mood for.

Which is why it’s so annoying that the game keeps forcing this abysmal “plot” on me.  Everything I do seems to trigger a cutscene.  Not an interesting cutscene, just some sort of scenario with whatever character I walked past at the time.  None of these characters are interesting yet, and the game is trying way too fucking hard to be funny.  You’re not really that funny, game.  Stop it.

This happened just now:
Talk to request person – cutscene.
Since there was a cutscene, I got bumped out of the talk menus and didn’t get to turn in my request, so, talk to request person again.
Hand in quests, pick up new quests.
Go to shop to mix up the items the new requests asked for – cutscene of someone walking into my shop.
Make them go away, then actually get a chance to make the new items.
Go hand in items at request person – cutscene.
Ugh actually hand in new items now that cutscene is over.
Realize I have enough money for a new recipe book!  Go to store.
Talk to store clerk – cutscene.
Talk to store clerk again so I can actually buy the god damn book I came here for.

Maybe one of those cutscenes actually advanced some character development, for a minor character I don’t really give a shit about (the development was “This person is so cute that guys come and stare at her all the time but are too nervous to talk to her”, so it seems unlikely the story progression will change that a whole lot :/).  The rest seemed like complete filler/attempts at humour, but all it really succeeded in doing was annoying the shit out of me because it was impeding me from getting to any of my goals.

I want to play this game.  I want to collect items and mix them into powerful items and then go beat the shit out of gryffons or whatever, and then mix their livers into even more cooler items.  Shut up and let me play your game.

Maybe it’s not for me.  But I want to play it, dammit.  :/

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