Shadow of the Tomb Raider

Back in 2013 (good god that was 6 years ago), I professed my adoration for the Tomb Raider reboot. Except for the camera and its motion-sickness bobbing. Fuck that camera. The Bobbing Rant entry that the camera spawned is one of my most linked entries (mostly by me, bitching about cameras in other games, but still!).
I got 100% in Tomb Raider and I wanted more.

In 2016 (or the end of 2015, at least), I played Rise of the Tomb Raider. It was a release day purchase for me. I enjoyed it, and I thought I posted an entry about it, but apparently I was mistaken. Rise was a good game, but it really didn’t add much on top of the first one. But I enjoyed the first one and wanted more of the first one, so I was happy with it. (But apparently not happy enough to write a blog entry about it. So, there’s that.)
I intended to get 100% in Rise, but I kind of wandered off and realized I had no motivation to boot it up again, so I uninstalled it and filed it under “completed”.

And in 2019 (I waited until it was on sale), I played Shadow of the Tomb Raider. Imagine my joy when, FINALLY, they included settings to minimize/eliminate camera bobbing. THEY FINALLY FIGURED IT OUT! IT ONLY TOOK SIX YEARS! I was able to play this installment of the series without motion sickness headaches!

Unfortunately, that might be the only good thing about this installment.

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