Horizon Zero Dawn

I don’t know if I can say something about this game that would do it justice.  I didn’t even know it existed until I happened to see some comparisons between it and other games that were released around the same time (and the answer to ‘which should you buy’ is ‘why not all of them?’), but then I saw the main character was a female with a bow who primarily uses stealth and I was like “well… I guess it was made for me.”  I suppose we have Katniss Everdeen to thank for the “badass female with a bow” trope becoming more popular lately but as someone who always picks the archer when it’s available (even when it suuuuuccckkkksss), I’m pretty excited about this trend.

If someone were to take all of my favourite games and blend them together, the result would probably be something similar to Horizon Zero Dawn (HZD).  Post apocalyptic, stealth elements and tactical combat, collections and crafting, good dialogue and interesting characters, a plot that holds a lot of mystery and doesn’t let you down with the reveals… all it’s missing is terraformable terrain and economics systems to hit pretty much every one of my favourite games, so it’s probably not surprising that I loved it.

I had expressed some interest in it after reading a little bit about it, and I happened to be sick and confined to the couch, so my husband brought it home for me.  I spent the next 2.5 days piling tissues around the couch and binging through HZD until my wrists hurt from holding the controller.  My husband watched the first couple of quests and then decided he would play it after me, and it was brutal to not be able to talk about the plot points as I went through it (I had to settle for repeating “Oh my god it’s so good…” and he kept repeating “Well hurry up and finish it so I can play it, then.”).  He’s playing through it now, but he’s on very hard difficulty and dallying around doing all the side quests so it’s going to take forever *shake fist*.

For those who like a challenge, the combat offers plenty of ways to be creative.  I had it set to the easiest (“tell me a story”) mode, so I spent the majority of the game sneaking around being a backstabbing goddess of invulnerability… but even on the easiest setting I had to use tactics, set traps, duck into cover, and learn the weak spots of the enemies in order to expose their weaknesses and go in for a critical hit.  Being on easy mode meant I could be sloppy and just be like “fuck it” and flail away when things went wrong.  My husband is playing on very hard and when things go wrong it means he is swiftly dismembered and gets to start the sequence over againI expect a lot of cursing on some of the later bosses.

What did I like about HZD (besides everything?):  It’s got pretty standard open world gameplay (go to places, unlock travel points, collect plants, find quests, clean out the map of points of interest) but the world itself is interesting to explore.  You start out as an outcast, which is a well-done version of putting the player inside of a protagonist who doesn’t know much about the world, in order to learn along with them (not facepalm inducing like ‘amnesia’).  The main plot point is Aloy trying to figure out why she was outcast as an infant, so she works her butt off to earn a way back into the tribe and get some answers.  As a player, you’re just as invested in discovering those answers as she is, and the writers did a fantastic job.  The world feels real.

What really won me over was the writing, by far.  I loved the story and I’m still thinking about it a week later.  I went onto the wiki and re-read all the data points.  The plot zags when you expect a zig, and even though some elements may play out the way you expect, there are enough flourishes that it will still surprise you.  As the ending sequences played out I was watching it and trying to rank it against my favourite games of all time, and I was sitting there thinking “It’s REALLY REALLY good, but it hasn’t really made me cry yet, so I don’t know if I wou—… … … fffffffffffffffffffff okay I’m misting up now.”
I think my “story enjoyment” final ranking would be just above Mass Effect, but not quite to the level of Last Of Us.

So we’ve established that I love the game.  How about Criticisms?  I really only have one, but it’s kind of a big one.  The game spends a lot of time hyping up its strong female characters.  I have no problem with that—more games need to have badass, yet realistic females that have more depth to them than just their badassery.  When I think back across the characters you meet, though, I can’t think of a single male character who isn’t pathetic in some way.
The ironic thing is I can’t tell if it’s intentional or not.  The cast of characters includes (I presume quite deliberately) a hugely diverse cast of races and cultures, and yet every single accomplished character is female.  Every named male in the game is either a failure, or outright evil.  Many of the males who are failures need females to solve the messes they’ve made.  Many of the males who are outright evil are thwarted by females, and solely females.  Even among the scientists, the ones with the most screentime and the most showcased roles are females, except for the one who programs the questionable content, who is, of course, male.  Avad seems to be a strong male character on the surface, until you dig deeper into his story and find he’s actually obsessed with his (female) Military Captain.  That’s a pretty minor character point in the grand scheme, but if you were to apply some sort of reverse Bechdel test to the game, it would go back to a fail right there.  Meanwhile, there is precisely one female in the game I can think of off the top of my head who could be considered pathetic or evil… and it’s made abundantly clear that she’s just misguided and following her own values.  And even she comes around in the end.

I’m not sure if I would call it misandry, and I’m certainly not certain if I would call it intentional misandry, but it’s skirting a line that I think needs to be balanced a bit more.  It is ENTIRELY possible (if not preferred) to have a strong female protagonist without shitting all over males while you do it.  The whole “mother earth” theme is pretty strong throughout the game, so maybe it’s intentional, but if “males ruin earth, females save earth” is intentional subtext, that’s pretty lame, to be honest.  I’m hoping any sequels, should there happen to be some, will rectify the imbalance by continuing the trend of badass females but also mixing in badass males to balance them, along with some pathetic evil females to balance out the pathetic evil males.

That niggling detail aside… I love this game.  Once again I lament the existence of exclusivity contracts.  Everyone should have access to this game on whatever platform they choose, because it is a masterpiece of storytelling that needs to be experienced.

 

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About tagracat
I am not a professional, I don't get paid to review shit, I am just opinionated and I seem to have some sort of disorder that results in spewing my opinions onto the internet. I enjoy writing long-winded posts about things and sometimes I like to pretend people want to read them, so a blog seemed an appropriate place to stuff it. But mostly I just like writing about things.

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