Remember Me

“Remember Me” was a game I mentally noted onto my wish list when it kept coming up in conversations about strong female protagonists, after the developers had trouble with publishers wanting them to change their game because their choice of protagonist was viewed as something that wouldn’t sell well.  Then it came out and got awful reviews and I was sad, and then proceeded to not buy it because fuck paying full price.  But then the occasional GOOD review kept cropping up, and then the game went on sale for 7 bucks and I bought it.  And I reallyreally liked it.

A brief premise is that the world has gained the ability to manipulate memories, primarily used to remove all those painful memories to promote happiness (much like Eternal Sunshine of the Spotless Mind).  Behind the scenes, it’s becoming a bit more nefarious as well.  You’re introduced to Nilin, the protagonist, just as she’s sprung from the memory wiping facility mere moments before her brain is finished being wiped clean.  You spend the game learning who Nilin actually is (as she herself regains her memories, since the brain wipe was partially successful) and unravelling the deepest secrets of the memory manipulation business.

First up: the game has flaws.  Biiiiiigggg gaping flaws.  It makes sense why it got bad reviews, and it’s not because the main character has boobs but is not naked.  It is also not because she kisses a guy at one point (seriously I read that the kiss was one of the biggest sticking points in the whole publishing kerfluffle and I kept waiting for it to come up, only to discover I had already passed that point in the story and didn’t even notice when it happened).

No, it is because the combat is awful.  I mean, it could have been worse. But it’s not good.  I had it on the easiest setting and all the enemies still took fucking forever to beat up and it was just so fucking tedious, especially when you spend 20 minutes clearing out a wave of enemies and then oops here’s another wave have fun!!  I finally went to my usual fall-back, which is to fire up Cheat Engine and make myself immortal (the cheat engine script for this game has “undead” mode which is my favouritest invulnerability cheating – where you still take damage and can see how terribly you’re doing and completely forget that you’re cheating at all until your health bar goes to 0 but you’re not starting over.  All the fun and tension of playing without the annoyance of losing!).  Around 2/3 into the game I also turned on unlimited ammo for my biggest attack so I could just mow down the damn waves and get on with the story.  It still took forever to clear them out while using my most powerful attacks repeatedly at a rate that is in no way intended, on the easiest possible setting.  It’s not good.

The combat has some interesting ideas which might appeal to a micromanager.  It’s sort of similar to the Batman combat where you have chaining combos and dodges to keep your chain intact (and the animation is pretty fluid and sweet too), but you actually craft your own custom attack combos.  You can build your chains with things that do damage, things that heal you, things that restore your focus/mana, and things that reduce the cooldowns on your super abilities.  The further into the chain it is, the more powerful it is.  But you have to get the chain to that point without breaking it.  The special abilities are super important (in most cases you have to activate a specific one to advance the fight) so you want to be resetting your cooldowns, but you also need focus to fire it off, and you also need to be doing damage, especially since the enemies take roughly 11 billion hits to finish.  Later you end up with enemies that fucking hurt you when you hit them, so you need to mix in the healing ones too.

OR you can fire up cheat engine and just kill everything.  Like I did.  It really helped my enjoyment of the game!

The other legit bitch I see in a lot of reviews is that the game is linear.  That sort of thing doesn’t bother me too much because I usually play games like this to enjoy the story, but oh boy is it ever linear.  It is really a shame because the world is beautifully crafted, but there’s no opportunity to explore any of it.  There’s even an arrow showing you exactly where to go next.  I don’t mind the arrow because it reduces the chance of wandering in circles for 20 minutes because the fucking camera rotates away from the wall showing the ledge I want to jump to, but I agree it should be an option to turn the damn thing off.  What is with developers not giving options?  Is it really that hard to add some lines of code that say “if setting = No, then hide arrow”?

Speaking of options:  The cut scenes are littered with film grain and it’s awful.  I hunted around the internet for a way to remove the grain, but the only ways of fixing it were too involved to bother with.  Why.  Why would you ruin your lovely CGI movies with this shit?  NO ONE thinks this looks good.  It’s awful.  Especially in a game this dark.  The black is all littered with noise and it was grating.  On the off chance someone out there thinks this looks good, put it on the fucking options screen so I can turn it off but they can leave it on.

One last bitch:  Every single boss ends with a quick time event.  I don’t mind QTEs as a rule, but I hated these and this is a perfect example of why people have come to hate them in general.  It’s usually a combination of your kick, punch, dodge, or “use” commands, but the prompts are pretty short, the icons all kind of look the same, and if you’re in the middle of button mashing something you’ll almost certainly hit the wrong key and end the sequence.  It usually required a bit of trial and error to learn the sequence before I could end a fight.  A failure results in the boss shaking you off and usually suplexing you into the ground and booting you across the arena or something, and then you start over and have to take their last chunk of health off again before you can attempt the QTE again to end it.  The only way it could be worse is if it literally ended the fight and made you start at the beginning (i.e.: what Resident Evil 6 does.  I also hate those QTEs…).

Anyway, enough bitching.  Here’s what I liked about it:

The writing.  Okay mostly that.  The world was crafted well and even though there weren’t a LOT of details, they laid out enough of it that it felt immersive.  The whole amnesia mechanic felt like it was going to invoke every single cliche in the book, and other than being kind of a lame way of unlocking new abilities, they managed to avoid most of them.  I liked the characters and felt like Nilin had enough depth that she made an interesting protagonist (though she’s pretty much the only character with any depth, which is kind of a flaw…), and I was feeling actual emotions at some of the pivotal moments.  I really enjoyed the plot as a story.

The memory remixing is a really interesting thing.  It seems to be the thing that everyone universally likes, and I liked it because it was unique and kind of cool, but I also didn’t like it.  It’s kind of funny… I didn’t like it because it ended up being kind of tedious in that you have to play with things in trial and error to see how they affect the outcome (not to mention first you have to watch the whole thing to see the original outcome, then rewind, then fast forward looking for the nodes to modify…) so sometimes you’re watching the same lines of dialogue over and over again (especially when the stupid memory glitch WILL NOT let you fucking click on it before it scrolls past so you have to rewind AGAIN.  GRRRrrrrrr) and then you discover that was actually a bonus ending and now you have to rewind and try something different!  So ironically it seems like my complaint is that the memory remixing was too non-linear.  But really my dislike was quite minor and I mostly enjoyed it.  I liked it a hell of a lot more than the combat!  But where most people are complaining that there were only 5 or so remixing sequences, I was kind of glad it wasn’t mandatory to have one or two every chapter.  Especially since the ones they had in there were quite detailed and they probably would have let the quality slip if they were trying to cram them into every available slot.

I also liked the variety of gameplay they had in there.  They had batman-style beat-em-up, splintercell/asscreed style wall climbing and acrobatics, occasional puzzles (not very challenging ones mind you but they threw a refreshing change of pace into things), and then standard old school boss battles and ability upgrades.  None of it felt cheap to me and I enjoyed that they didn’t just have one style of game from start to finish, while also not really sacrificing any of their story to cram in something bizarre and out of place (not like, say, a fucking tower defence game in the middle of AssCreed).

The last complaint I see is that it’s too short.  I spent about 8 hours playing it, so it was fairly short… but I paid 7 bucks for it.  Remember Me was basically a good Sci-Fi movie that was turned into a game with shitty combat (which I circumvented by being a dirty cheater).  At $7 it cost less than most books, I enjoyed it as much as a book, and at 8 hours I possibly spent more time with it than I would have with some sci-fi books :P (at least at the pace I read…) so it was money and time well spent!  I enjoyed it and I recommend checking it out, as long as you are aware of the terrible combat beforehand…

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About tagracat
I am not a professional, I don't get paid to review shit, I am just opinionated and I seem to have some sort of disorder that results in spewing my opinions onto the internet. I enjoy writing long-winded posts about things and sometimes I like to pretend people want to read them, so a blog seemed an appropriate place to stuff it. But mostly I just like writing about things.

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