FORCED

You know what I’ve always wanted?  I’ve always wanted the raid fights from World of Warcraft, but for 2-4 players.  Something that requires a lot of strategy and coordination, with specific roles for each team member, but without the need to collect and manage a group of 25 or more competent team members.

That game is FORCED.  We’ve played it for about 3 hours and only made it to the second set of challenges, but I already feel confident enough to recommend it.

The premise is that you are gladiators dumped into a ring, and you must battle through a series of challenges.  You can choose one of four roles/classes, then proceed into challenge chambers and try to succeed.  Succeeding at a challenge involves your standard “kill shit that is attacking you”, “avoid things that will kill you” (I accidentally referred to a giant spinning death beam as a “Lurker Beam”.  Sigh.  If you don’t understand that then, well, good.), as well as the novel mechanic which is passing an orb back and forth. The orb will activate switches which do various kinds of things (heal you, kill enemies, blow shit up, etc.), it might activate blocks which need to be pushed onto switches, or various other kinds of goals. Each encounter has three objectives: Succeed, succeed really fast (time attack, usually requiring a high degree of coordination), and a sort of “achievement” style challenge which can be anything from “do this perfectly” to “do this crazy shit that no sane person would attempt”.  Each time you complete a challenge you get a gem, which is used to unlock abilities, perks, and keys to bind things to.  I had originally thought that beating the chambers was fairly easy and that the real challenge of the game would be to complete all the extra challenges.  Then we had our asses kicked repeatedly in chamber 2.

People keep saying it’s an ARPG/Diablo clone, and I can see why because I also thought at first it was going to be a WoW/Diablo game (in fact… I think their own site refers to it as a Diablo style game)… but it’s actually not much like Diablo, aside from having a third person isometric camera angle and shit to kill.  There is no loot or experience.  The only progression comes from completing challenges and unlocking more abilities.  The real challenge is all on you as the player to execute the encounter correctly, and the advanced abilities only make that marginally easier by giving you more playstyle options that might better fit your comfort zone.  Basically, if you enjoy beating a challenge for intrinsic reasons (because it is challenging and then you can tick it off the “done that” list), you will love this game.  If you enjoy beating a challenge for extrinsic reasons (because it drops shiny items), you might wonder what the point is.

I also don’t see how this game will ever be fun to play with random groups.  My god, the ways you can fuck over an encounter… I can see this game ruining a number of legit friendships when they’re actually putting in effort, nevermind random internet assholes trying to grief things.  One tap of the space bar calls the orb to you, which calls it off-course from wherever it was going before.  A lot of the orb objectives require precise timing and aiming, and we screwed the encounter over so many times simply by losing track of which character was ours amongst the swarms of monsters.  Much cursing was heard.  And that’s on the second chamber with only two people who are physically in the same room and can yell instructions to each other easily.  I can only imagine it gets worse at higher levels, never mind with 4 people accidentally hitting space… and maybe some of them aren’t on voice chat… and then that one asshole keeps doing it on purpose…
Yeah.  Play this game with friends.  Very good friends that you aren’t likely to want to strangle.

The really unfortunate thing is that the game is suffering some launch issues, and I feel like that, combined with the misinformed “just another ARPG” vibe people are getting from it, will really hurt its reputation before it gets off the ground.  The netcode is apparently a little shaky, and the developers couldn’t afford to have dedicated servers for it.  The result is that the host has a perfectly solid game, but there are some pretty gnarly lag spikes for most everyone else.  My husband and I are in the same room and he was still having some connection issues (LAN doesn’t appear to be an option either…).  I’m really hoping they can iron it out or get some dedicated servers up before they lose rep.

My one legit complaint with it is that the camera gets in the way a lot.  The camera follows the orb, so when you and your buddies split up, it just zooms out so that you can still see everything.  Except you can’t really see everything and sometimes it messes you up.  Cameras are such a difficult thing to do correctly… it’s really only an issue because the game requires so much precision.  The other issue is that I found it really easy to lose my character in the mobs of monsters, or lose track of which character was mine on the screen (something that happened to both of us frequently, and it’s really bad because you’re like “Oh if I call the orb now it will hit that pillar perfectly!  … why is it going THAT w…, oh FUCK.”).  We were both on sinus decongestants at the time which probably wasn’t helping, though…

The game is fairly unique and I really want to support co-op endeavors like this, plus the developers themselves have a pretty awesome origin story and I feel like I want to support these guys.  The first review they list in their trailer literally says “Fuck your game!”.  What other evidence do you need!  Buy FORCED.

Advertisements

About tagracat
I am not a professional, I don't get paid to review shit, I am just opinionated and I seem to have some sort of disorder that results in spewing my opinions onto the internet. I enjoy writing long-winded posts about things and sometimes I like to pretend people want to read them, so a blog seemed an appropriate place to stuff it. But mostly I just like writing about things.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s

%d bloggers like this: