Starforge (Alpha)

This is probably a little unfair because I played, oh… about 10 minutes of this game.  Maybe there is a really good game buried under the shit I was exposed to in those 10 minutes, but it was enough that I made a pretty disgusted face and then uninstalled it.  I very deeply regret spending 10 dollars on this, and that was 50% off.  What’s worse, my husband bought it too because we played multiplayer.  That is 20 dollars wasted on this.  I feel bad for supporting it, but maybe they will turn it into not-shit game sometime soon.  I can’t get rid of the god damn thing now so maybe in a year or two it will be worth installing again.  I can hope.

First, a derail: I want to rant about this early access bullshit Steam keeps doing.  There are SO MANY games popping up on steam and you’re like “ooh this looks unique!” and then you click and find out it’s actually an unfinished alpha game that they want you to buy into so that it funds their development.  This is all Minecraft’s fault (and I admit to buying Minecraft as an alpha, but it was actually worth it back before everyone was fucking doing it), and it’s led to things like Kickstarter… but when you buy unfinished shit on Steam you get unfinished shit with no real promises attached.  I don’t so much mind the option – I bought Minecraft, and I even bought Towns on Steam, and both were interesting ideas that ended up developing in interesting directions that I would like to encourage, so I don’t regret funding them – but I hate that there are so many of them showing up on Steam and that they’re not sequestered to their own little section.  Sometimes it’s really tough to tell just how unfinished these things are when you buy into them and you have to rely on other people’s reviews before deciding to drop the cash.  I wish that more of these would give you a demo or something.

The game markets itself as a sandbox experience where you “gather resources, build bases, craft anything you want, and survive on an alien planet”.  That is exactly the kind of game I love, and exactly the kind of game I want to encourage more developers to make.  Not enough to drop 20 dollars on it (ahahahaha 20 dollars for an ALPHA BUILD what the fuck), but 10 dollars… if it encourages more resource/crafting/survival games, sure I can invest in that!

The problem is, that is not what this game is at all.  I suppose going by the words it matches that description, but I feel misled by this marketing, and that makes me bitter.

You collect resources – by grabbing boxes that drop on the ground and dragging them back to your base.  This is not Minecraft style resource gathering, this is shit dropping from the sky and you hoping to find the right box of stuff lying around.  I can’t even describe to you how disappointed I was by this.  If it had decent resource gathering I probably would have still been enchanted by running around looking for new stuff to exploit, but exploring was marred by giant oil drums appearing out of fucking nowhere and the realization that the landscape around me was really only there to provide a surface.

You build bases – with an incredibly shitty interface that was frustrating to use. The terraforming seems promising but, eeenh.  I spent the vast majority of my opening minutes hitting google trying to find a guide to the controls (because the game sure as fuck isn’t helpful).  Once I figured out how to open the building menus, the mouse control drove me nuts.  It’s a 3D world, and the mouse behaves like you would expect it to in an incredibly amateur engine from several years ago.  It floats all over, you have to wrestle it onto the square you want, and your camera is constantly getting in your way.
Bonus bitch: Head bobbing that cannot be disabled in game.  See The Bobbing Rant.  If I wasn’t going to uninstall you BEFORE, well…

You craft anything you want! – provided it’s in the incredibly limited list of things you can build, and you’ve dragged the proper resources into a pile next to your forge.  This is not like Minecraft style crafting, this is literally just select it from a list and it either goes *boop* ok you have that now, or *boop* you need to drag more resources over to here to make that.  It’s a little unfair since it’s an alpha and they’re going to add a bunch of shit (god, they better), but once I figured out how to open the build list… boy that was disappointing.  Not only that but there were no tooltips so I was building things in an attempt to figure out what the fuck that icon represented.  It took several clicks just to see what was necessary to build a thing so I could go find out what I needed to drag back.  This is like some sort of study in how not to design a friendly UI.

You survive on an alien planet – and here is what made me uninstall the game.  This is where the game showed its true colours.  I was expecting Minecraft, right?  You run around and collect shit, build a little base, expand your empire and build cool things, and defend yourself from alien fauna that probably wants to eat you.  I first played single player “creative” mode and it can probably be hammered into some facsimile of that, but the whole “surviving” aspect was pretty thin.  Creative mode seemed to be more about building things (one description said “test base layouts” for the other modes, which is telling) , except building things wasn’t very fun in its current state so it was more about running around looking at landscape and being disappointed by the ugly resource crates lying all over it.

When my husband and I tried multiplayer we tried the more survival-ish mode.  And it turned out to be just a crappy version of Sanctum.  Sanctum, if you’re not aware, is an amazing game that is like a first person co-op tower defense game where you have a core that you must protect from the waves and you build walls and towers to aid you in the destruction of the things that want to destroy it, so you coordinate your resources and weapon types to be an efficient team.  Starforge gives you a tank full of aliens (why do I have a tank full of aliens and why should I protect it?  It doesn’t explain) and a forge, and dumps you into a world where streams of monsters continually run toward you and try to destroy it.  You have to run back and forth dragging resource boxes to your forge and build defenses while these things come at you.  It’s like playing Sanctum with no pauses between waves, mandatory tedious resource collection, and shitty-ass controls.  It was not good.

I already regrettably wasted money on this so I will check in from time to time to see if they’ve turned into a GOOD open world collect-resources-build-shit survival sandbox, but I really cannot recommend it in its current state, and I kinda feel like Steam shouldn’t even be promoting it right now.  The content and UI are NOT worth the price it is asking, even at 50% off.  It’s not that the ideas behind the game are bad (and the implementations of them have time to mature), and I admire small teams of people who try to make ambitious projects into reality, but asking 20 bucks for this just seems greedy and I don’t think it should be encouraged.

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About tagracat
I am not a professional, I don't get paid to review shit, I am just opinionated and I seem to have some sort of disorder that results in spewing my opinions onto the internet. I enjoy writing long-winded posts about things and sometimes I like to pretend people want to read them, so a blog seemed an appropriate place to stuff it. But mostly I just like writing about things.

One Response to Starforge (Alpha)

  1. Disgruntled and Disappointed says:

    I agree 100%. It seems they want it to remain stupid and unplayable, though, as nobody has even made a wiki or anything stating which non-descriptive icon means what.

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